
Midnight Assassin (460)
Foundations Jumpstart
Midnight Assassin
Creature — Vampire Assassin
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
The broad avenues and graceful spires of Park Heights are the playground of the affluent. After nightfall, they also make a fine hunting ground.
Power: 1
Toughness: 2
Illustrated by Christina Davis
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
Foundations Jumpstart
Midnight Assassin
Creature — Vampire Assassin
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
The broad avenues and graceful spires of Park Heights are the playground of the affluent. After nightfall, they also make a fine hunting ground.
Power: 1
Toughness: 2
Illustrated by Christina Davis
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
$0.47
Original: $1.35
-65%Midnight Assassin (460)—
$1.35
$0.47Description
Foundations Jumpstart
Midnight Assassin
Creature — Vampire Assassin
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
The broad avenues and graceful spires of Park Heights are the playground of the affluent. After nightfall, they also make a fine hunting ground.
Power: 1
Toughness: 2
Illustrated by Christina Davis
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast











