
Raise the Alarm (101)
Foundations Jumpstart
Raise the Alarm
Instant
Create two 1/1 white Soldier creature tokens.
The city of Drannith danced to the music of the siege. Four bells meant a breach of the north wall. A horn blast meant al hands to arms. Additional gangs and tones indicated fire, poison, air raids, and more.
Illustrated by Slawomir Maniak
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
Foundations Jumpstart
Raise the Alarm
Instant
Create two 1/1 white Soldier creature tokens.
The city of Drannith danced to the music of the siege. Four bells meant a breach of the north wall. A horn blast meant al hands to arms. Additional gangs and tones indicated fire, poison, air raids, and more.
Illustrated by Slawomir Maniak
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
$1.35
Raise the Alarm (101)—
$1.35
Description
Foundations Jumpstart
Raise the Alarm
Instant
Create two 1/1 white Soldier creature tokens.
The city of Drannith danced to the music of the siege. Four bells meant a breach of the north wall. A horn blast meant al hands to arms. Additional gangs and tones indicated fire, poison, air raids, and more.
Illustrated by Slawomir Maniak
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast










