
Ghitu Encampment (155)
Foundations Jumpstart
Ghitu Encampment
Land
Ghitu Encampment enters tapped.
: Add .
: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
: Add .
: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
Illustrated by Rockey Chen
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
Foundations Jumpstart
Ghitu Encampment
Land
Ghitu Encampment enters tapped.
: Add .
: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
: Add .
: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
Illustrated by Rockey Chen
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
$1.35
Ghitu Encampment (155)—
$1.35
Description
Foundations Jumpstart
Ghitu Encampment
Land
Ghitu Encampment enters tapped.
: Add .
: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
: Add .
: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
Illustrated by Rockey Chen
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast










