
Merfolk Pupil (326)
Foundations Jumpstart
Merfolk Pupil
Creature — Merfolk Wizard
When Merfolk Pupil enters, draw a card, then discard a card.
, Exile Merfolk Pupil from your graveyard: Draw a card, then discard a card.
, Exile Merfolk Pupil from your graveyard: Draw a card, then discard a card.
Maintaining a personal bubble is even more important when you have gills.
Power: 1
Toughness: 1
Illustrated by Caroline Gariba
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
Foundations Jumpstart
Merfolk Pupil
Creature — Merfolk Wizard
When Merfolk Pupil enters, draw a card, then discard a card.
, Exile Merfolk Pupil from your graveyard: Draw a card, then discard a card.
, Exile Merfolk Pupil from your graveyard: Draw a card, then discard a card.
Maintaining a personal bubble is even more important when you have gills.
Power: 1
Toughness: 1
Illustrated by Caroline Gariba
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
$1.35
Merfolk Pupil (326)—
$1.35
Description
Foundations Jumpstart
Merfolk Pupil
Creature — Merfolk Wizard
When Merfolk Pupil enters, draw a card, then discard a card.
, Exile Merfolk Pupil from your graveyard: Draw a card, then discard a card.
, Exile Merfolk Pupil from your graveyard: Draw a card, then discard a card.
Maintaining a personal bubble is even more important when you have gills.
Power: 1
Toughness: 1
Illustrated by Caroline Gariba
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast











