
Kazandu Stomper (680)
Foundations Jumpstart
Kazandu Stomper
Creature — Beast
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When Kazandu Stomper enters, return up to two lands you control to their owner's hand.
When Kazandu Stomper enters, return up to two lands you control to their owner's hand.
Elves revere cycles of renewal, but they prefer cycles that don't involve their homes getting smashed.
Power: 6
Toughness: 5
Illustrated by Sam Rowan
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
Foundations Jumpstart
Kazandu Stomper
Creature — Beast
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When Kazandu Stomper enters, return up to two lands you control to their owner's hand.
When Kazandu Stomper enters, return up to two lands you control to their owner's hand.
Elves revere cycles of renewal, but they prefer cycles that don't involve their homes getting smashed.
Power: 6
Toughness: 5
Illustrated by Sam Rowan
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
$0.47
Original: $1.35
-65%Kazandu Stomper (680)—
$1.35
$0.47Description
Foundations Jumpstart
Kazandu Stomper
Creature — Beast
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When Kazandu Stomper enters, return up to two lands you control to their owner's hand.
When Kazandu Stomper enters, return up to two lands you control to their owner's hand.
Elves revere cycles of renewal, but they prefer cycles that don't involve their homes getting smashed.
Power: 6
Toughness: 5
Illustrated by Sam Rowan
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast











