
Expedition Diviner (307)
Foundations Jumpstart
Expedition Diviner
Creature — Merfolk Wizard
Flying
As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."
As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."
Wizards' spells twist the fabric of reality to channel elemental energies, peer into the future, and even calm the Roil.
Power: 3
Toughness: 2
Illustrated by Heonhwa Choe
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
Foundations Jumpstart
Expedition Diviner
Creature — Merfolk Wizard
Flying
As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."
As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."
Wizards' spells twist the fabric of reality to channel elemental energies, peer into the future, and even calm the Roil.
Power: 3
Toughness: 2
Illustrated by Heonhwa Choe
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
$0.47
Original: $1.35
-65%Expedition Diviner (307)—
$1.35
$0.47Description
Foundations Jumpstart
Expedition Diviner
Creature — Merfolk Wizard
Flying
As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."
As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."
Wizards' spells twist the fabric of reality to channel elemental energies, peer into the future, and even calm the Roil.
Power: 3
Toughness: 2
Illustrated by Heonhwa Choe
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast











