
Tactical Retreat (175)
Unleashed
Tactical Retreat
Spell
Domain: Order
Energy Cost: 2
[REACTION] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)
Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)
Valor has nothing on discretion.
Unleashed
Tactical Retreat
Spell
Domain: Order
Energy Cost: 2
[REACTION] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)
Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)
Valor has nothing on discretion.
$0.47
Original: $1.35
-65%Tactical Retreat (175)—
$1.35
$0.47Description
Unleashed
Tactical Retreat
Spell
Domain: Order
Energy Cost: 2
[REACTION] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)
Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)
Valor has nothing on discretion.











