
Scryer's Bloom (136)
Unleashed
Scryer's Bloom
Gear
Domain: Chaos
Energy Cost: 1
Might: 0
Power Cost: 0
This enters exhausted.
Kill this, 1, Exhaust: [PREDICT 2], then draw 1. Gain 1 XP. (To Predict 2, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)
Kill this, 1, Exhaust: [PREDICT 2], then draw 1. Gain 1 XP. (To Predict 2, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)
Not all foliage conceals.
Unleashed
Scryer's Bloom
Gear
Domain: Chaos
Energy Cost: 1
Might: 0
Power Cost: 0
This enters exhausted.
Kill this, 1, Exhaust: [PREDICT 2], then draw 1. Gain 1 XP. (To Predict 2, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)
Kill this, 1, Exhaust: [PREDICT 2], then draw 1. Gain 1 XP. (To Predict 2, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)
Not all foliage conceals.
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From $1.35
Scryer's Bloom (136)—
$1.35
Description
Unleashed
Scryer's Bloom
Gear
Domain: Chaos
Energy Cost: 1
Might: 0
Power Cost: 0
This enters exhausted.
Kill this, 1, Exhaust: [PREDICT 2], then draw 1. Gain 1 XP. (To Predict 2, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)
Kill this, 1, Exhaust: [PREDICT 2], then draw 1. Gain 1 XP. (To Predict 2, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)
Not all foliage conceals.











