
Azir - Emperor Of The Sands (197)
Spiritforged
Azir - Emperor of the Sands
Legend - Azir
Domain: Calm, Order
Energy Cost: 0
Might: 0
Power Cost: 0
Your Sand Soldiers have [WEAPONMASTER].
1, Exhaust: Play a 2 Might Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.
1, Exhaust: Play a 2 Might Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.
Spiritforged
Azir - Emperor of the Sands
Legend - Azir
Domain: Calm, Order
Energy Cost: 0
Might: 0
Power Cost: 0
Your Sand Soldiers have [WEAPONMASTER].
1, Exhaust: Play a 2 Might Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.
1, Exhaust: Play a 2 Might Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.
$1.35
Azir - Emperor Of The Sands (197)—
$1.35
Description
Spiritforged
Azir - Emperor of the Sands
Legend - Azir
Domain: Calm, Order
Energy Cost: 0
Might: 0
Power Cost: 0
Your Sand Soldiers have [WEAPONMASTER].
1, Exhaust: Play a 2 Might Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.
1, Exhaust: Play a 2 Might Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.











