
Gentlemen's Duel (8)
Origins: Proving Grounds
Gentlemen's Duel
Spell
Domain: Body
Energy Cost: 6
Might: 0
Power Cost: 1
ACTION (Play on your turn or in showdowns.)
Give a friendly unit +3 Might this turn. Then, choose an enemy unit. They deal damage equal to their Mights to each other.
Give a friendly unit +3 Might this turn. Then, choose an enemy unit. They deal damage equal to their Mights to each other.
A proper and formal way to kill your enemies.
Origins: Proving Grounds
Gentlemen's Duel
Spell
Domain: Body
Energy Cost: 6
Might: 0
Power Cost: 1
ACTION (Play on your turn or in showdowns.)
Give a friendly unit +3 Might this turn. Then, choose an enemy unit. They deal damage equal to their Mights to each other.
Give a friendly unit +3 Might this turn. Then, choose an enemy unit. They deal damage equal to their Mights to each other.
A proper and formal way to kill your enemies.
$1.35
Gentlemen's Duel (8)—
$1.35
Description
Origins: Proving Grounds
Gentlemen's Duel
Spell
Domain: Body
Energy Cost: 6
Might: 0
Power Cost: 1
ACTION (Play on your turn or in showdowns.)
Give a friendly unit +3 Might this turn. Then, choose an enemy unit. They deal damage equal to their Mights to each other.
Give a friendly unit +3 Might this turn. Then, choose an enemy unit. They deal damage equal to their Mights to each other.
A proper and formal way to kill your enemies.










