
Last Stand (69)
Origins
Last Stand
Spell
Domain: Calm
Energy Cost: 3
Might: 0
Power Cost: 1
ACTION (Play on your turn or in showdowns.)
Double a friendly unit's Might this turn. Give it TEMPORARY. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Double a friendly unit's Might this turn. Give it TEMPORARY. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Worth it.
Origins
Last Stand
Spell
Domain: Calm
Energy Cost: 3
Might: 0
Power Cost: 1
ACTION (Play on your turn or in showdowns.)
Double a friendly unit's Might this turn. Give it TEMPORARY. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Double a friendly unit's Might this turn. Give it TEMPORARY. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Worth it.
$0.47
Original: $1.35
-65%Last Stand (69)—
$1.35
$0.47Description
Origins
Last Stand
Spell
Domain: Calm
Energy Cost: 3
Might: 0
Power Cost: 1
ACTION (Play on your turn or in showdowns.)
Double a friendly unit's Might this turn. Give it TEMPORARY. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Double a friendly unit's Might this turn. Give it TEMPORARY. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Worth it.











