
Wanderwine Prophets (132)
Special Guests
Wanderwine Prophets
Creature — Merfolk Wizard
Champion a Merfolk (When this enters, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever this creature deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
Whenever this creature deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
Power: 4
Toughness: 4
Illustrated by Nathanna Erica
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
Special Guests
Wanderwine Prophets
Creature — Merfolk Wizard
Champion a Merfolk (When this enters, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever this creature deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
Whenever this creature deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
Power: 4
Toughness: 4
Illustrated by Nathanna Erica
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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From $4.24
Original: $12.12
-65%Wanderwine Prophets (132)—
$12.12
$4.24Description
Special Guests
Wanderwine Prophets
Creature — Merfolk Wizard
Champion a Merfolk (When this enters, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever this creature deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
Whenever this creature deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
Power: 4
Toughness: 4
Illustrated by Nathanna Erica
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast











