
Expropriate (66)
Special Guests
Expropriate
Sorcery
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Even those who think they have nothing have something left to lose.
Illustrated by Borja Pindado
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
Special Guests
Expropriate
Sorcery
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Even those who think they have nothing have something left to lose.
Illustrated by Borja Pindado
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Expropriate (66)—
$30.96
Description
Special Guests
Expropriate
Sorcery
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Even those who think they have nothing have something left to lose.
Illustrated by Borja Pindado
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast











