
Railway Brawler (175s) - Date Stamped
Outlaws of Thunder Junction Promos
Railway Brawler
Creature — Rhino Warrior
Reach, trample
Whenever another creature enters the battlefield under your control, put X +1/+1 counters on it, where X is its power.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Whenever another creature enters the battlefield under your control, put X +1/+1 counters on it, where X is its power.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Power: 5
Toughness: 5
Illustrated by Kevin Sidharta
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
Outlaws of Thunder Junction Promos
Railway Brawler
Creature — Rhino Warrior
Reach, trample
Whenever another creature enters the battlefield under your control, put X +1/+1 counters on it, where X is its power.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Whenever another creature enters the battlefield under your control, put X +1/+1 counters on it, where X is its power.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Power: 5
Toughness: 5
Illustrated by Kevin Sidharta
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
$5.65
Original: $16.15
-65%Railway Brawler (175s) - Date Stamped—
$16.15
$5.65Description
Outlaws of Thunder Junction Promos
Railway Brawler
Creature — Rhino Warrior
Reach, trample
Whenever another creature enters the battlefield under your control, put X +1/+1 counters on it, where X is its power.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Whenever another creature enters the battlefield under your control, put X +1/+1 counters on it, where X is its power.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Power: 5
Toughness: 5
Illustrated by Kevin Sidharta
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast











