
Oko, the Ringleader (223p) - Planeswalker Stamped
Outlaws of Thunder Junction Promos
Oko, the Ringleader
Legendary Planeswalker — Oko
At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof.
: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards.
: Create a 3/3 green Elk creature token.
: For each other nonland permanent you control, create a token that's a copy of that permanent.
: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards.
: Create a 3/3 green Elk creature token.
: For each other nonland permanent you control, create a token that's a copy of that permanent.
Loyalty: 3
Illustrated by Magali Villeneuve
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
Outlaws of Thunder Junction Promos
Oko, the Ringleader
Legendary Planeswalker — Oko
At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof.
: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards.
: Create a 3/3 green Elk creature token.
: For each other nonland permanent you control, create a token that's a copy of that permanent.
: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards.
: Create a 3/3 green Elk creature token.
: For each other nonland permanent you control, create a token that's a copy of that permanent.
Loyalty: 3
Illustrated by Magali Villeneuve
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Outlaws of Thunder Junction Promos
Oko, the Ringleader
Legendary Planeswalker — Oko
At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof.
: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards.
: Create a 3/3 green Elk creature token.
: For each other nonland permanent you control, create a token that's a copy of that permanent.
: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards.
: Create a 3/3 green Elk creature token.
: For each other nonland permanent you control, create a token that's a copy of that permanent.
Loyalty: 3
Illustrated by Magali Villeneuve
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast











