
Drix Fatemaker (178)
Edge of Eternities
Drix Fatemaker
Creature — Drix Wizard
When this creature enters, put a +1/+1 counter on target creature.
Each creature you control with a +1/+1 counter on it has trample.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Each creature you control with a +1/+1 counter on it has trample.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Power: 3
Toughness: 2
Illustrated by Anna Pavleeva
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
Edge of Eternities
Drix Fatemaker
Creature — Drix Wizard
When this creature enters, put a +1/+1 counter on target creature.
Each creature you control with a +1/+1 counter on it has trample.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Each creature you control with a +1/+1 counter on it has trample.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Power: 3
Toughness: 2
Illustrated by Anna Pavleeva
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
Select Finish
Select Condition
From $0.47
Original: $1.35
-65%Drix Fatemaker (178)—
$1.35
$0.47Description
Edge of Eternities
Drix Fatemaker
Creature — Drix Wizard
When this creature enters, put a +1/+1 counter on target creature.
Each creature you control with a +1/+1 counter on it has trample.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Each creature you control with a +1/+1 counter on it has trample.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Power: 3
Toughness: 2
Illustrated by Anna Pavleeva
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast











