
Unholy Annex // Ritual Chamber (339)
Duskmourn: House of Horror
Unholy Annex // Ritual Chamber
Enchantment — Room
At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Illustrated by Alexis Ziritt
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
Duskmourn: House of Horror
Unholy Annex // Ritual Chamber
Enchantment — Room
At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Illustrated by Alexis Ziritt
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Duskmourn: House of Horror
Unholy Annex // Ritual Chamber
Enchantment — Room
At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Illustrated by Alexis Ziritt
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast











