
Shardmage's Rescue (29)
Duskmourn: House of Horror
Shardmage's Rescue
Enchantment — Aura
Flash
Enchant creature you control
As long as Shardmage's Rescue entered this turn, enchanted creature has hexproof.
Enchanted creature gets +1/+1.
Enchant creature you control
As long as Shardmage's Rescue entered this turn, enchanted creature has hexproof.
Enchanted creature gets +1/+1.
With a flick of their wrist, Niko shattered the wickerfolk and whisked Nashi to safety.
Illustrated by Jarel Threat
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
Duskmourn: House of Horror
Shardmage's Rescue
Enchantment — Aura
Flash
Enchant creature you control
As long as Shardmage's Rescue entered this turn, enchanted creature has hexproof.
Enchanted creature gets +1/+1.
Enchant creature you control
As long as Shardmage's Rescue entered this turn, enchanted creature has hexproof.
Enchanted creature gets +1/+1.
With a flick of their wrist, Niko shattered the wickerfolk and whisked Nashi to safety.
Illustrated by Jarel Threat
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
Select Finish
Select Condition
From $1.35
Shardmage's Rescue (29)—
$1.35
Description
Duskmourn: House of Horror
Shardmage's Rescue
Enchantment — Aura
Flash
Enchant creature you control
As long as Shardmage's Rescue entered this turn, enchanted creature has hexproof.
Enchanted creature gets +1/+1.
Enchant creature you control
As long as Shardmage's Rescue entered this turn, enchanted creature has hexproof.
Enchanted creature gets +1/+1.
With a flick of their wrist, Niko shattered the wickerfolk and whisked Nashi to safety.
Illustrated by Jarel Threat
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast











